2D platformer that I made for my final project in GSAS 2540. Help Gus get back to his cave while avoiding dangers like bouncy balloons and fiendish fires.

A - Left

D - Right

Space/A on gamepad - Jump

Shift/X on gamepad - Sprint (Not implemented)/High bounce off enemies.

All controller types should work, but I make no promises. Only tested on an Elite Series 2.

There's a lot more I wanted to add but didn't have time, especially with regards to enemies. It was a lot fun to learn Unity, but the 3D aspect of it when working with 2D frustrated me at times, so if I continue this it would be a complete rewrite of the code with my new knowledge in a 2D focused engine.

Known Bugs: Can't use gamepad on main menu. Double jump and collision errors with one way platforms.

Thank you to everyone who made the assets that I used for this game.

Graphics

https://grafxkid.itch.io/sprite-pack-5

https://analogstudios.itch.io/four-seasons-platformer-tileset

https://analogstudios.itch.io/four-seasons-platformer-sprites

Fonts

https://caffinate.itch.io/fibberish

Sounds

https://freesound.org/people/MootMcnoodles/sounds/426334/

https://freesound.org/people/MATRIXXX_/sounds/458641/

https://freesound.org/people/combine2005/sounds/456693/

https://freesound.org/people/Davidsraba/sounds/347172/

https://freesound.org/people/MATRIXXX_/sounds/364922/

https://freesound.org/people/suntemple/sounds/253172/

https://freesound.org/people/kyles/sounds/637533/

https://freesound.org/people/PearceL/sounds/361605/

https://freesound.org/people/jeremysykes/sounds/344523/

https://freesound.org/people/GameAudio/sounds/220173/

Music

Thank you to Abstraction for allowing me to use their music. Visit them at http://abstractionmusic.bandcamp.com/

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